5. The Adventure Level Range. Hands 1; Proficiency Grenade. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20. The burster-igniter assembly comprises a fuse fitted into a burster well or cylinder which is scored to provide a good ignition burst. When a player late-joins Mission Control will announce the incoming reinforcement and a hologram will be placed at the pod's landing site. You basically have a device that uses the blast to shred itself into tiny pieces and rip stuff apart compared to a bunch of explosives directed towards the stuff it. . , 2d6 P, DC 14]) or specialization (ghost) incendiary grenade I +11 (explode [5 ft. 5. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. If you use a detonator to arm a grenade with a free action trigger, you can cast Supercharge Weapon first round, cast your spell for Grenade Spell second round, then trigger the grenade in your hand as a free action. The cause of this problem that I've found is that weapon fusions are difficult to use and ineffective. Level: 2 Price: 375 Range: 20 ft. The problem isn't one grenade, its eight grenades, per round. 181. molotov yofo CS:GO - Easiest method to see through FIRE: 6,335 Likes: 6,335 Dislikes: 226,509 views views: 546K followers: Gaming: Upload TimePublished on 19 Mar 2017DIM failed to load. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. If the. These weapons fire shells filled with clusters of jagged bone fragments laced with necrotizing toxins. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. Specifically, about loot, grenades, and power armor. 5. Level 1 (Hardness 7; Hit points 18) Damage 1d6 P A mk 1 frag can't explode its companions at all. Starfinder Core Rulebook p. DESCRIPTION. Accounts from the time, as well as contemporary. 178 Level 4; Price 300 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. Incendiary grenade I. If you do so, the grenade’s Reflex save DC is increased by 2. Its called "cheap grenades = easy ways to break encounters". A battle map is typically divided into a grid of 1-inch squares, each of which represents a 5-foot-by-5-foot area. Summoned creatures treat you as their summoner. So, I am coming to Starfinder after playing a lot of 5e during 2020 and this year, and I really loved the mechanic class. Description. Gameplay [] Guardians []. 39 Level 10; Price 2,900 Hands 1; Proficiency. Starfinder Grenades, Analyzed. Spell Grenade (Sp) Source Starfinder Core Rulebook pg. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. . Hocking grenades: frags 1 and 2 are safe (as safe as a. For instance, they should explode at the start of the thrower's next turn unless they're "cooked". Weapons. Pulse Grenade. 5. 122 You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. A tabletop role-playing game. I've done a lot of testing on the new "Hyper Propellant" since U32 came out in Experimental Branch. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). 245 : Ranged Attacks with a Thrown Weapon : "With a thrown weapon or a grenade, you can make a ranged attack at a target. ) Riot Grenade, Mk 2 Source Starfinder Armory pg. If successful, a creature takes half damage. Capacity: 20; Usage: 5/round. Another approach would be to say that every time a character takes explosive damage, all of their own grenades also explode. You also might know spells from a different source, in. A holo grenade creates a preprogrammed illusion no larger than the blast radius. Grenades – the holy water, riot, foam, web, and pulse grenades join the arsenal. 122 Level 6; Price 1,400 Hands 1; Proficiency GrenadeA diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. Here are my findings: T3. It is useful to make fire at the spot the zombie will be coming to protect the team constantly until the fire is ended. On Tuesday a former firefighter for the California Department of Forestry and Fire Protection and the Diamond Springs Fire Protection District was sentenced for. ; Critical. Incendiary Grenade brought to you by The Ultimate Basic Training Guidebook (Shrapnel Grenade. There are five types of actions: standard actions, move actions, swift actions, full actions, and reactions. A pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. The TH3 incendiary hand grenade generates heat to 4000°F. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Benefit (s): The save DC of any grenade you use is increased by 1. Starfinder simplified this rule as well, move on people. So while this is the base assumption, other munitions can also be used - probably with a higher DC to place and a lot more collateral damage. 178 Level 8; Price 1,260 Hands 1; Proficiency Grenade Damage 4d6 P; Range 20 ft. B "Spiky Grenade" 60 Direct Damage. How to Throw Grenades and Other Explosives in Starfield. Today is Monday which means we have a new game of the day !落 <br><br>Starfinder. )A new and rather unique Starship Troopers Arachnid for use in your Starfinder game! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was considered to be the state of the art arc welder. Starfinder Armory p. Within that game, grenades are pretty expensive consumables anyway, so a power-up shouldn’t break the game even if it makes grenades more affective and appealing. While still recovering from that ailment, he was diagnosed with cancer. I'd like to see grenades reworked entirely. Venomous Level 2. 273. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. I rarely used grenades, but maybe you like them (radius, bleed, shield). When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. It also provides several other bonuses to grenade usage which a grenadier/artillery character would want. 196Smoke Grenades seem really really strong. . 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Fused with magic, these Incendiary grenades have their damage increased by +2 per dice. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an. ; Critical — Capacity drawn Bulk L; Special explode (5d6 F; burning 3d6; 15 ft. The US AN-M14 incendiary hand grenade contains a thermate mixture that generates heat. Source Starfinder Dead Suns Adventure Path pg. Bulk: L. Player > Weapon > Grenades > Screamer grenade II. Cryo Grenade, Mk 2 Source Starfinder Core Rulebook pg. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the effect’s save DC (or DC 13 plus half the effect’s item level or. There just isn’t much to recommend Incendiary Grenades over other options in the Crucible. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. I had some questions about the Starfinder system and everything. Veteran ttRPG blogger, developer, publisher, and writer Owen K. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. Improved Explosives. Boost 1d8, Sniper 180ft. So it was a concious decision on Capcoms end to have the "incendiary grenade" be skill based (increased molotov throwers and manipulating the enemy) than you get free ones. Screamer grenade II. You'd need at least a crit on a frag grenade mk 3 (which does 4d6 P) and an average damage roll to destroy mk1 frags. Heaven’s Radiance. ) Shock grenades have their damage increased by +1 per dice. This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. (10 cartridges each), two incendiary grenades I, two mk 1 serums of healing, a quick-release sheath armor upgrade, 500 UPBs, half a dozen credsticks (100 credits each) Starfinder Commencement – Society Subdermal Graft;Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. If the grenade has an item level 5 or more lower than your base attack bonus, you instead increase the DC by 2. Fields of Study; Theorems; Envoy. Starfinder Armory 12) efficient bandolier (2,000; item level 4) engineer’s puzzle box (1,500; item level 3; Armory 103) flash dazzler (1,420; item level 3; Armory 22) incendiary grenades I (375; item level 2; limit 2) ion tape (275; item level 3; Armory 105) jump jets armor upgrade (1,000; item level 2) Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. By saving the grenade money you can just buy the armour and armour upgrades youre looking for. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. ) A stickybomb grenade detonates with a splash of adhesive resin. Reminiscent of traditional throwing axes common in Dwarven folklore, it is a double-headed combat axe. Capacity: Drawn Bulk: L Special: Explode (1d6 F, 1d4 burn, 5 ft. Incendiary. ) Sci-fi. And that they above mentioned penalties relates more to throwing past the 20ft. The grenade has a 20-foot range increment, deals 1d4 piercing damage, and has the explode (5 feet) property. An arsonist in the midst of setting over a half-dozen fires in dry vegetation during a “red flag” condition. ; see text) Though scientists understand little about how a vracinea's paralyzing scent affects the brain, weapon designers across the. Open the door, throw in grenades, then retreat to the stairs for cover. Maybe you would like Disruptor Ammo (damage, headshot, damage) to soften up enemies with a lot of shields/barriers, but switching it with Incendiary is annoying. Solar Grenades in PVP are nice for catching a few enemies clumped together, say, on a Control point. C. It's. Smoke Grenade Source Starfinder Core Rulebook pg. Items that can be activated to modify. frag grenade II +11 (explode [15 ft. The HRG Incendiary Rifle is one of the Firebug's tier 3 weapons. 178 Level 8; Price 1,340 Hands 1; Proficiency. But in Starfinder there is no simple AC anymore for personal combat, so I would chalk that up to a typo. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. Level: 3. specific rules changes needed for receiving. Sticky? Why not hang from the rafters while. Specifically, about loot, grenades, and power armor. Fragmentation grenades have their damage increased by +1 per dice. . The fuse of grenades are pretty quick, probably closer to impact grenades for general thought practice. 42. But these rules, and the follow up rules about missing/scattering the explosion only mention grenades. NIL Grenade. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Level: 1 Price: 50 Range: 20 ft. 39. 5. Some weapons also cause specific critical hit effects, which are listed in the weapon tables and described beginning on page 182. Capacity. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. Level: 1. Improved Incendiary. If your attack roll is a natural 1 (the d20 comes up 1), the grenade instead detonates at a randomly determined grid intersection of your space. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. Constructs reduced to 0 HP by a pulse grenade are not destroyed but simply nonfunctional until restored to 1 or more Hit Points. There are five types of actions: standard actions, move actions, swift actions, full actions, and reactions. . ; Critical — Capacity drawn Bulk L; Special explode (2d10 So; deafened 1d4 minutes; 20 ft. 222 Level 1; Price 245;. How to Throw Grenades and Other Explosives in Starfield. The cloud functions as fog cloud, filling an area equal to twice the bomb’s splash radius for 1 round per level. Incendiary Grenade: An explosive grenade that catches enemies in its radius on fire. ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. Fragmentation grenades have their damage increased by +1 per dice. Remember those soldiers who supposedly died on the battlefield? Well, they are still dead, but their weapons and armor are now being used to infiltrate the ranks! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was consi A grenade is an explosive weapon typically thrown by hand (also called hand grenade ), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. Incendiary Grenade, Mk 6 Source Starfinder Core Rulebook pg. are produced for a wider audience than just the Starfinder. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. I know it makes smoke grenades useless against a variety of creatures, but it falls in line with blindsight senses being "precise like vision but creatures can use them without needing to see". As a weapon which. Bulk: L. ) Incendiary grenades detonate in a spray of superheated plasma. While still recovering from that ailment, he was diagnosed with cancer. )Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. Shock grenades have their damage increased by +1 per dice. coupled with that the fire and smoke kinda blinds the driver allowing you to fire another 1 or 2 AT rocket things into it. Though he has. Use a spell slot to ‘charge’ or ‘prime’ the grenade then throw it. Improved Explosives. Improved Incendiary. 103. Incendiary grenade III. 5. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 10 ft. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. NILs can be fitted with any sort of grenade as ammunition. Bombarding Source Starfinder Armory pg. . A decoupler grenade produces a dense cloud of dark nanites. From Starfinder Player's Guide p. . ) Frag Grenade, Mk 3 Source Starfinder Core Rulebook pg. Shopping needs (what to buy for specific needs) . ) Riot Grenade, Mk 3 Source Starfinder Armory pg. Well grenades are what you are looking for! Do you want to stab s. If effects can’t combine, apply the most severe effect. ; Critical — Capacity drawn Bulk L; Special explode (3d6 F; burning 1d6; 10 ft. Incendiary weapons, incendiary devices, incendiary munitions, or incendiary bombs are weapons designed to start fires or destroy sensitive equipment using fire (and sometimes used as anti-personnel weaponry ), using materials such as napalm, thermite, magnesium powder, chlorine. Price: 375. X1. 39 Level 2; Price 185 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Although many corporations produce a variety of weapons, some are known for product lines featuring. (Active. Any Non Conflicting ActionBar addons like: KkthnxUI. This chapter presents all sorts of different equipment, from weapons and armor to adventuring gear for scouting new worlds. ; Critical — Capacity Drawn. and even if you miss a little if tank goes into the fire it will take a damage. The demo contains only Hand and Flash Grenades. Creatures within the grenade’s area take the listed electricity and fire damage; each creature that succeeds. The handle is proportionally small compared to the axe heads. 5. X1. X1. NOTE: If you do not have this DLC, you can just replace a grenade launcher with any other weapon, This build will not lose if any efficiencies with other secondary weapon, more than that, it should work even. 5. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. com Publishing in systems including Pathfinder 1e, Pathfinder 2e, Starfinder 1e, Dungeons & Dragons 5e, White Star, Swords & Wizardry (and more), as well as both player option books and adventures or just tips on running certain kinds of. 3: 415: 0x0004A41A. 40 gp is pretty expensive for a level 1 for an expendable, but if you do buy some. 122 You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. It describes the new grenade as follows: “A handheld and extremely limited version of the Firebombing Run Killstreak, the Incendiary Grenade. Each creature within the blast radius takes the listed. 2: 350: 0x000115EF: FragGrenade Fragmentation Mine: 0. Usage: None. This bundle includes every product ever released by d20pfsrd. You rapidly conjure and assemble the components to make a grenade, which you throw as part of the action used to cast this spell, requiring an attack roll to hit the intersection as normal. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 15 ft. *Subscribe & Turn on Notifications so you don't miss my next video!*#RE4Remake #f. Unfortunately, it doesn't work too well against zombies; consuming only 2. Improvisations; Expertise TalentsPulse Grenade. Fields of Study; Theorems; Envoy. Technological Items. Especially if Incendiary Grenades or extra criticals get involved. One should never buy grenades, but they are worth using when found and making from leftover weapons (Mechanic ability, especially useful in a group which can't use all weapon types). ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. ) Source: Starfinder Core Rulebook Starfinder Core Rulebook p. I didn't even know this was a thing until recently. Fields of Study; Theorems; Envoy. Level: 2. Those other settings say the grenades can be reused, Starfinder does not. are produced for a wider audience than just the Starfinder. 51 Level 9; Price 4,200 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Incendiary Grenade, Mk 4. 126. Improved Incendiary. Please contact me if you wish to have other action bar addon support. Incendiary grenades and the like should be at least 90 seconds, and maybe, maaaybe tactician can reduce that to 75. 5. launchers are the most common grenade launcher available on the market. On some of the more war-torn, lawless planets, combatants have begun using boneshard weapons to intimidate their enemies before killing them in horrible ways. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 10 ft. ; Critical —. Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. 179. Damage 5d6 F; Range 20 ft. The casing is the body of the grenade that houses most of the other components. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. 5. Two potential resolutions to this conflict is to either say that explode weapons cannot critically hit or (if we want to stray into houserule territory) that creatures rolling a natural 1 on the reflex save are critically hit. 184. I didn't even know this was a thing until recently. A grenade loaded. Level: 6 Price: 725 Range: 20 ft. The target must succeed at a Fortitude save or gain the off-target condition for 1 round per item level of the weapon. As a standard action, you can slot an aeon stone into the socket or remove it. This combo enables you to full attack from round 1 and potentially control other upgrades or even weapons. One of the party members is an ysoki envoy who would like to focus on grenades for damage (inspired by this question). A "Incendiary Compound" takes half of your listed Area Damage (except Hyper Propellant) T3. Society, and are thus structured differently from scenarios. Diminisher Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. Fields of Study; Theorems; Envoy. Lumocantha dye can be weaponized easily. A starfinder molotov could have anything from gasoline to a pan galactic gargleblaster or thesteron and still use the same stats. 95! Note: The download file is VERY LARGE so it may take some time to download. specific rules changes needed for receiving. (So, Acid Grenade I would be a level 2 grenade, costing 375 and with the effect of Explode: 1d6 A, 1d4 burn, 5ft. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. The problem with Starfinder weapons system is its abundance. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. 5. Starfinder Core Rulebook p. Relics do not come with ammunition (which must be purchased separately). C. 45. The problem isn't one grenade, its eight grenades, per round. ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. ;. 240. Requires DLC Wolf Pack i BBQ pack. P. ) Frag Grenade, Mk 3 Source Starfinder Core Rulebook pg. Improved Incendiary. An action’s type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. Personal Drop Pod is a one-man deployment vessel which carries a single dwarf to the mining site. (minimal damage is 25) The MK2 Grenade is most likely the first explosive you'll encounter. Log In Sign Up. So yes, absolutely, you can take Weapon Focus in Grenades. Starter Kit<br><br>Total 1868 rubles instead of 2490!<br><br>Time to explore the galaxy ! <br> <br>With this set, you will be able to immediately go on an exciting adventure into the world of scientific fantasy and. ) Special Weapons One-Handed Weapons Grenades. Give targets in the area a chance to move to get away, maybe a hard dexterity check to catch the grenade, a perception check to find it, move action to pick it up, standard to throw it back, a flat luck roll to see if it explodes before they can do so. Source Starfinder Core Rulebook pg. The thermate filler of the AN-M14 grenade burns for 40 seconds and can burn through a 1/2-inch homogeneous steel plate. Source Starfinder #8: Escape from the Prison Moon pg. 5. 245, and says they have an AC of 5. Source Starfinder Core Rulebook pg. When a solar flare grenade explodes, it sends out a lash of plasma. Doing Starfinder OCs in this style for anyone interested!! (carmenfflv_art) r/starfinder_rpg. 5. Screamer Grenade, Mk 2 Source Starfinder Core Rulebook pg. ; Critical — Capacity drawn Bulk L; Special explode (entangled 2d4 rounds; 15 ft. Its main damage comes from igniting enemies with fire to cause. If a creature doesn’t have enough room to appear, it doesn’t. ) Incendiary grenades detonate in a spray of superheated plasma. He’s been on chemo for months now, and it looks like he has months more chemo ahead of him. However, they’re easy for Guardians. When a solar flare grenade explodes, it sends out a lash of plasma. ; Critical — Capacity Drawn Bulk L; Special Explode (2d8 B, 15 ft. Capacity: Drawn Bulk: L Special: Explode (1d6 F, 1d4 burn, 5 ft. The extra cost will be in making the grenade arrow aerodynamic and likely more compact, as well as making an arming system that works with the bow or crossbolter. Star Grenade (Major) Item 17. Once the robots have been taken care of, gun down the two robots lurking in the following area, and you'll finally reach the. Hand grenade fuze M201A1 is a pyrotechnic delayigniting fuze. As its name. my calculations for a level 8 mech grenade launcher, any combination of grenades would not be able to exceed 8 + 2 = 10. x2. Atom Grenade: Creates a 20-foot-radius area of medium radiation that persists for 24 hours. In response to this being a Shadowrun subreddit: Halloweeners: also chuckles maliciously . This is the first time any of us have used Starfinder. The Adventure Level Range. Shock grenades have their damage increased by +1 per dice. S. Starfinder Enhanced! Oct 14, 2023, 04:58 am by Driftbourne — Sanityfaerie, Driftbourne, Kate Baker and 2 others 7 posts Oct 20, 2023, 11:12 am by Sanityfaerie: Paizo Blog: Meet the Iconics: Ciravel. Web Grenade, Mk 1 Source Starfinder Armory pg. Grenades that would successfully land at an intersection in the area have a 50% chance to miss. . Please follow our Troubleshooting Guide to find a solution, and contact us if those steps don't work. where all four party members do easy full attacks with. The following actions are full actions. Player > Weapon > Grenades > Incendiary grenade III. (Starfinder Armory 29). An entangled creature can attempt such a check as a move action. Incendiary grenades M1 Frangible Grenade (AW, Alcohol-Gasoline, GA, IM, and NP) In September 1942 the United States standardized a Molotov cocktail-style device that was. This book is only a small sampling of the myriad creatures found in the Starfinder campaign setting. Bio Grenade: Infects creatures who fail a DC 15 Fortitude save with bubonic plague (no onset). 5. He’s been on chemo for months now, and it looks like he has months more chemo ahead of him. A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. X1. A is bugged currently and does not take half of OC "Hyper Propellant. ; Critical — Capacity drawn Bulk L; Special explode (3d12 E; 15 ft. If a creature doesn’t have enough room to appear, it doesn’t. Affected creatures that fail their Reflex saves against this grenade take the listed damage; as long as they take any damage from the grenade, the shrapnel also impedes them per the embed weapon critical hit effect (Armory 31). Incendiary Grenade, Mk 2 Source Starfinder Core Rulebook pg. While the physical damage it inflicts is only at 1, it also deals 35 energy damage. X1.